by Justin Waggle | Nov 10, 2016 | Blog
The Right Time To Share I’ve been working on a project called Dueling Cupids for quite some time. In the wake of the divisive election in the good ol’ USA, I’m going to tell you about it. This is a game about love. And that is a subject that needs...
by Justin Waggle | Nov 3, 2016 | Blog
The Latest and Greatest Back in August of 2016, I sent out 8 prototypes around the world to play testers. These brave souls agreed to read the rule book and attempt to play the game while I was not present to explain the finer points of the rules. This is typically...
by Justin Waggle | Oct 28, 2016 | Blog
Getting Started The minimum amount of time required to make a half-way decent board game seems to fall in the 2-3 years range. That’s the equivalent of how long it would take to get your masters degree. And trust me when I tell you that the pay is about the...
by Justin Waggle | Oct 22, 2016 | Blog
Changing Perspectives The title of this post is a bit tongue-in-cheek because of the appropriation fad of making everything Zen or Tao. That being said I actually want to talk about the present moment. I’ve had the great privilege of being in the presence of a...
by Justin Waggle | Oct 19, 2016 | Blog
Balancing Act I wanted to give players the opportunity to explore being a master and a student at the same time. Whenever I talk about Kung Fu or Tai Chi with friends, they tend to ask me if I am teaching. Sometimes I am teaching class but most of the time I see...
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